Tremor Screenshots Here are some shots of Tremor in it's current state, including external textures. ![]() Very modder friendly conchar based menus. ![]() A fight in E1M1 ![]() E1M1 Atrium ![]() Heads I win, tails you lose! ![]() Yeah, right...when dogs fly! ![]() Tremor's teleport effect. ![]() The entry hall to E1M1 with .lits. ![]() Tremor's new skys and torches. ![]() Tremor's new explosions by Entar.
MD3 models in Tremor.
Lightning gun frying an Ogre...regular or extra crispy?
Lots of boom-booms. OUCH! QCide Screenshots ![]() Here's a shot of the QCide basic interface aRQ-Lite Screenshots Since aRQ-Lite is not an eye-candy engine, there isn't much difference from regular Quake. ![]() A picture of the Start map in aRQ-Lite aRQ-Lite2 Screenshots Here are a couple shots of aRQ-Lite2 in it's early stages: ![]() Notice the improved textures ![]() Warehouse view ![]() Great mood lighting, courtesy of lava ![]() Hmmm....now who's gonna clean up this mess? aRQ-Lite3 Screenshots I've done a little playing with the Quake3 source, and here are some shots of what it looks like: ![]() Tutorial level starting area ![]() Tutorial level door ![]() Notice the enhanced detail of the textures with emboss mapping ![]() Doom Marine statue in all his glory |